using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoseAudio : MonoBehaviour
{
    private AudioSource audioSource;
    public AudioClip[] loseSounds;

    private void Start()
    {
        audioSource = GetComponent<AudioSource>();
        audioSource.PlayOneShot(loseSounds[Random.Range(0, loseSounds.Length)]);
    }


}
